About the Journal
The journal's topics and specialization include scientific and applied aspects of interdisciplinary research, programming and information processes, philosophy of science and technology, as well as issues of training highly qualified personnel in the gaming industry in the modern IT education system aimed at developing and improving the gaming and creative industries.
The advantages and expected contribution
- Are stimulating a dialogue between experimental scientific thought and real industrial practices.
- Development of new ideas and formats in game design, creative industries and multimedia platform solutions.
- Strengthening the position of the gaming industry as a key segment of the creative economy that promotes cultural and scientific exchange.
- Expanding the professional community and opening up opportunities for interdisciplinary research, innovation and commercialization of projects.
Target audience
- Academic researchers and teachers (psychology, sociology, cultural studies, computer science, economics).
- Game developers, designers, producers, marketers.
- Students of creative and technical specialties.
- Business representatives (investors, startups) and politicians interested in the development of the creative economy.
- Artists, musicians, screenwriters, fashion brands focusing on gaming and digital formats.